B38TN1K

art day part 2

game   november

Another art day. The shader work got me motivated to put in some new placeholder and final sprites (as good as I’ll get anyway). Some lanky looking humans and a shiny new logo. Worked on some level logic also, need to build out a bunch more levels quickly, can hopefully lean on existing assets and cut / paste / paint fill :-P

Logo is suitably lofi and cheese. long logo

For narrow screens, I made a stacked text logo. It doesnt look as good but it looks better than scaling the art and getting inconsistent pixel sizes. To that point, I sort of fell into a 2:1 pixel density for landscape vs sprite elements, I think it works ok, maybe makes sense in some sorta aesthetic / early video game thinking - landscape textures cover more area so will fill more memory unless they are simple, sprites as small but should be interesting. IDK, making 32x32 pixels look interesting is a challenge - see Personal Space Invaders.