Art Day
Felt like switching it up so today I played with Perlin Noise and some art generation. Currently I am not a fan. I might need to switch out my goto color palette but I’m also thinking about ‘hand’ drawing all the components anyway. I found the previous test player character sprite got lost in the background so used the Universal LPC Spritesheet Generator tool to make a little guy.
Backgrounds are sorta underwhelming.
Later that day… The perlin noise art annoyed me. I had a look around Open Game Art and found some inspiration + more test assets. I am keeping a running attribution list here.
I created a UIElements class that will display the game progress tracker, inventory. It currently only displays the compass. I created a scrollTracker class to try keep the sprite center-screen-ish. This one needs a bit more thought - I want to avoid using globals to jump into classes, it gets messy and confusing quick.